CEO and Founder, Gamification Solutions
About the speaker:
Anm is the Director of Gamification Solutions Asia, Founder of Quextr, and, Chief Trainer at Game of Life Academy, devoted to providing gamification solutions to solve real-life problems and create results in learning and empowerment. Her vision is to level up people’s life.
Anm has been in the game design field since year 2003 and started lecturing in year 2007. Anm created Flashback and Recollect – the collaborative learning card games that develop creativity and critical thinking skills. Anm is the creator of Game of Life: The Awakening of Heroes, the pioneer of online gamified empowerment course that she and her fellow trainers have developed over the years, to train individuals to empower themselves and achieve their goals faster and easier than they ever imagined. In the gamified course, Anm developed a Character MetaProfiling system to identify people’s game avatar and innate powers.
Anm is a bestselling Author. She has written two books, titled, Success Today, co-authored with Brian Tracy and other international professionals, which hits 2 Amazon best-seller lists, and, The Secret Code: Is It for Real? with forewords by Asia’s Top Success Coach, Adam Khoo and Social Entreprenuer, Elim Chew. She speaks on gamification and her books for small groups, companies, schools to big stages with over 1000 audiences in US, Kuala Lumpur and Singapore.
She is also an Educator, currently holding a position of associate lecturer at Nanyang Academy of Fine Arts, and, Republic Polytechnic, Singapore. Anm received numerous distinctions and merit awards throughout her studies. In July 2014, she graduated with a Master of Science in Digital Media Technology from Nanyang Technological University, Singapore.
~ Collective, Collaborative and Customised Learning Experiences and Insights with Mobile Gamification Learning Platform ~ Synopsis: Integration of gamification elements to a mobile learning platform can enliven and engage today’s learners and build content and skill-based mastery. Quextr, a gamification learning platform, enables the 3 ‘C’s learning experiences: (1) Collective learning whereby learners can […]